Sprites tutorial
We'll draw a tile, place it on screen, and move it with the arrow keys. Total time: about 5 minutes.
1. Open the starter cart
The starter is a cart that draws sprite tile 0 at (64, 64) and moves it with arrow keys. You'll edit the tile in the Sprites tab.
variable x 64 x !
variable y 64 y !
: update
0 cls
2 btn if x @ 1 - x ! then ( left )
3 btn if x @ 1 + x ! then ( right )
0 btn if y @ 1 - y ! then ( up )
1 btn if y @ 1 + y ! then ( down )
0 x @ y @ 0 sprite ; ( tile=0 x y flags=0 )
2. Edit tile 0
Switch to the Sprites tab. The 256-tile sheet is on the right; tile 0 is highlighted. Draw whatever you like in the 8×8 canvas; each pixel is a palette index 0–15. Index 0 renders as transparent in sprite.
3. Hit Compile, then Run
Your tile shows up in the preview. Use arrow keys to move it.